Web16 de jun. de 2024 · たとえば、431 x 69サイズの画像を RBGA Compressed ETC2 8bits にした場合. Only textures with width/height being multiple of 4 can be compressed to ETC2 format. という警告がでる。 要は、縦横のサイズを4のベキ乗にしてね。ということらしい。 いや、ベキ乗とか言われても・・・。 Web现代图形绘制流水线原理与实践,作业框架。. Contribute to dodoleon/games106 development by creating an account on GitHub.
How to fix the warning "Only textures with width / height being ...
Web8 de mar. de 2024 · If I open this image in Unity, change the type to sprite (2D and UI), and set the max size to 1024, then Unity displays a strange warning as follows "Only … Web11 de fev. de 2015 · 1. You can use the requested height and requested width to adjust the size of texture you want from the camera. However you need to do this while the camera is not running, and you will get back the closest supported size by the device itself. WebCamTexture.requestedWidth. WebCamTexture.requestedHeight. cswick1 wi.rr.com
238 Seamless Terrain Textures - 1024x1024 - how in the world
Web30 de mai. de 2024 · I crated a 50x50 .png and render it in Unity by attaching to a GameObject and using SpriteRenderer. What I realized, whenever I call a Unity related method ( sprite.texture.width, sprite.rect.width, sprite.textureRect.width, etc.), it always return 50. However, the real size of the image turns into 24x24 or 12x12 depending on … Web19 de jul. de 2015 · only pot textures can be compressed if mipmaps are enabled. The way I understand the message- if I've checked the mipmaps checkbox & my texture is NPOT, it's even worse than without mipmaps because without mimaps at least I'd get a compression and with mipmaps I get no compression at all because they are NPOT. This … WebHá 1 dia · I implemented a CPU path tracer that render to an image. That image is later blit on screen using DirectX 12. The code has been working for years until i tried yesterday. cswi careers